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Still Here - League of Legends

This year I had the honor to work on League Of Legend's 2024 Cinematic : Still Here. I made the Ancient Demacian environment and Demacia's entrance/protection, along with my friend Leonard Mariotte who created Demacia's Inner city under the supervision of Hadrien Ottevaere. I also got to do Lighting explorations and ultimately the Masterlight rig handed to Lighting/Comp artists to work their magic in Shot Lighting/Comp, under the supervision of Dimitri Trouvé. On a smaller scale I helped on some Shotlight and Compositing Huge shout out to all the people I worked with for nearly half a year, especially Rudy Bourgoin, Laura Keuk, Lucas Quennehen, Léonard Mariotte, Marie Cyrklewski, Pierre-Lou Guilloré, Ayrwann Mary, Thomas Nemery and Antoine Barbannaud. This cinematic was a team effort with a little bit of everyone's contribution everywhere, and wouldn't have been possible without all of the people who passionately worked on it throughout the year.

Environment all aspects except spiky rocks modeling and Inner City by my friend Leonard Mariotte.

Environment, Masterlight rig.
Shot dressing, Shot Lighting and Compositing by Laura Keuk the best

Environment, Masterlight rig, Shot Lighting.
Tweaks to final and Compositing by Lucas Quennehen

Environment, Masterlight rig.
Shot Lighting and Slap comp by Laura Keuk, Compositing by Cyril Richon

Environment, Masterlight rig.
Inner city by Leonard Mariotte.
Shot Lighting by Laura Keuk and Compositing by Cyril Richon

Environment, Compositing and some Comp relighting.
Shot Lighting and Slapcomp by Laura Keuk

Environment all aspects except Inner City by my friend Leonard Mariotte.

Environment.

Environment, Masterlight.
Inner city by Leonard Martiotte. Shot dressing, Shot Lighting by Laura Keuk. Compositing by Laura Keuk and Cyril Richon.

Environment. Lighting, Compositing by Laura Keuk and Jeremy Ageron